

Once I finally get my Barroth weak enough, I run ahead of him and drop my shock trap. I figured this was fine, I was almost done anyway, but then he dies twice in record time and now I'm feeling pressured. Now, rather than helping me complete the quest like a normal person, he goes off and picks a fight with the local Diablos. Just now for example, I was out to capture a low level Barroth with my second low level character and someone joins my quest. Pitfalls work fine, but are a pain in the ass to make because you can't auto craft them and Ivy can't be grown in the botanical research center. Every time I try using a shock trap with even just one other player, the monster breaks out of it before I can throw my first tranq. I swear its just me, but shock traps are useless in multiplayer. Additionally, an EZ version of the Shock Trap, four EZ Tranq Bombs, and an extra Trap Tool are included in the Supply Box on Quests with a Capture objective. This Item can only be obtained through Crafting. See Loadouts for information on configuring Item storage and use. See Botanical Research for information on cultivating large amounts of crafting materials.

If a Trap is not triggered or remove for five minutes after being deployed, it will disappear. Note that only one Trap can be placed at a time. Once placed on the ground, a Trap can be removed by approaching it and interacting with it this will destroy the Item. Tranquilizers can also be safely applied to sleeping monsters without waking them.Ĭapturing a Monster will complete either a Hunt or a Capture objective for it and result in a few more Quest rewards to compensate for the inability to gather Materials from its body. After being affected by two Tranquilizers, a Monster can be captured for the next 45 seconds, and every successive tranquilizer extends the duration by 100 seconds, with no upper limit. Using two Tranq Bombs, Tranq Knives, or Tranq Ammo rounds is enough to capture any Monster, before or after it is caught in a Trap. While caught in a Trap, a Monster can be captured if it is an a Weakened state - denoted by this symbol on the minimap when the Scoutfly Level for that Monster is at level 3. If a Monster is weak (⭐⭐⭐) against Paralysis it will be trapped for ten seconds. When a Large Monster enters this area, it will immediately be immobilized for 7.5 seconds similarly to the Paralysis Status Effect. Using a Shock Trap from the Item Bar while in the field will deploy it on the ground at the Hunter's feet, priming a small area around it. It allows a Hunter to incapacitate a Large Monster for a short time, setting it up for Capture or an opportunity to go on the offensive.Ī trap that immobilizes a target. The Shock Trap is a consumable Pouch Item in Monster Hunter World (MHW).
