

In this chapter, we will explore the main widgets available and how to use them in constructing an application GUI. We will apply all this knowledge to create an image browsing app at the end of the chapter.Ĭhapter 5, Widget Library and Themes, introduces the largest package within the Fyne toolkit – its widget library. Also covered is the filesystem abstraction, which provides standard file access for traditional filesystems and the more complex mobile data sharing methodologies. We will examine the standard layouts that are provided and how they are combined to form complex user interface structures, as well as how to build our own.

Xojo 2014 manual#
We complete this chapter with an example that uses graphic elements and animations to create a simple cross-platform game.Ĭhapter 4, Layout and File Handling, expands on the manual placement of elements in the previous chapter. This chapter also covers the APIs required to load an application and manage its windows. We will see how to draw objects and how to combine them using containers to create more complex output. After reading this chapter, you will see how Fyne aims to solve the challenges outlined in the first chapter of the book and how it aims to shape app development in the future.Ĭhapter 3, Window, Canvas, and Drawing, introduces the main APIs behind the rendering layer of the Fyne toolkit. In this chapter, we will explore the vision of the Fyne toolkit and how it builds on the Go language to create an easy-to-use, cross-platform GUI toolkit. By the end of this chapter, you will be familiar with the benefits and challenges of GUI toolkits in approaching cross-platform app development.Ĭhapter 2, The Future According to Fyne, introduces the Fyne toolkit and its approach to supporting all operating systems, with a Material Design-inspired user interface look and feel.

We look at the different approaches to cross-platform development and why it is important. What this book coversĬhapter 1, A Brief History of GUI Toolkits and Cross-Platform Development, contains a short reminder of the history behind graphical applications and how the toolkits used to develop them have evolved over time. At the time of writing, the platforms that Go runs on includes Windows, macOS, Linux, Solaris, and other popular Unix-based operating systems (which is essentially all desktop personal computers) along with iOS, Android, and other Linux-based mobile devices (and even tiny embedded computers via TinyGo). This means that a Go-based project can be built on any computer for any other computer, using the standard tools, with no need for complex build configurations or extra developer packages to be installed.
Xojo 2014 code#
What stands out about Go compared to other languages that are popular with GUI developers is that it manages to support a long list of operating systems while compiling, without any alterations or special adaptation, to native code on every platform. This is important for graphical applications as it’s the best way to create the most responsive and smoothest user interfaces on mainstream computer hardware. Simple cross-platform code Go is a language that (like C, C++, Swift, and many others) compiles to a native binary on every platform it supports. This is a quote from the book “ Building Cross-Platform GUI Applications with Fyne”:
Xojo 2014 software#
These are recent VB6 compatible software in development with form designers:Īnd a VB.Net compatible newcomer which integrates with Visual Studio:Īnother possible alternative is Golang with one of several GUI Frameworks like Fyne or GUI. QB64 (QuickBasic64) with a C++ compiler, appears to be mostly geared for gamingĪGK Studio Level I Basic language with Level II C++, geared for gamingįreeBasic one of the most C-friendly Basic-derived implementations with OOP and many IDE choices such as WinFBE. Some are very popular with a large online presence and being updated frequently.ī4X (Basic 4 X, Basic 4 Android, Basic 4 Java …) Basic-like language implemented on the JVM). Thomas Kurtz is still alive (93 years old). TrueBasic by the original creators of Basic. PowerBasic development essentially stopped when the creator passed away. Some Basic implementations haven’t been updated in a long while. I believe once fully implemented it should provide them with a lot more flexibility.Īs far as other possibilities, here’s a partial list:

Yeah, it looks Faintaisie Software are busy tweaking the C-backend for PureBasic and have put SpiderBasic(Web) on the back burner for now. So that may be the impetus needed for those on the fence to migrate to alternate solutions. Well, it appears that Xojo has raised its pricing effective today.
